Trademark Class 28: Toys, Games and Sports Goods
Trademark class 28 protects brands on toys, games, video game apparatus, sports equipment and Christmas tree decorations. Cricket bat makers, toy brands and fitness-equipment sellers all file here.
What class 28 covers
The Nice Classification heading for Class 28 reads: “Games, toys and playthings; video game apparatus; gymnastic and sporting articles; decorations for Christmas trees.”
WIPO’s explanatory note says the class covers mainly toys, apparatus for playing games, sports equipment, amusement and novelty items, and some articles for Christmas trees. It also includes game controllers, fishing tackle, and party items such as carnival masks, paper party hats, confetti and crackers.
India applies the current Nice edition, NCL (13-2026), in force from 1 January 2026.
Common goods in class 28
Toys and games
- Soft toys, dolls and action figures
- Board games, puzzles and playing cards
- Video game apparatus and controllers
- Kites and educational toys
Sports equipment
- Cricket bats, balls and stumps
- Badminton rackets and shuttlecocks
- Footballs, hockey sticks and nets
- Gym and exercise equipment
Party and outdoor items
- Fishing rods, nets and tackle
- Carnival masks and paper party hats
- Confetti, poppers and crackers
- Christmas tree decorations
What is NOT in class 28
WIPO’s note sends these sports and play items elsewhere:
| Item | Where it goes |
|---|---|
| Protective helmets, goggles and mouthguards for sport | Class 9 |
| Diving equipment | Class 9 |
| Sports and gymnastics clothing | Class 25 |
| Gymnasium mats | Class 27 |
| Sporting and hunting firearms | Class 13 |
| Electric lights for Christmas trees | Class 11 |
| Chocolate or confectionery tree decorations | Class 30 |
Picture a Faridabad fitness brand selling dumbbells, gym mats and track pants: that is Classes 28, 27 and 25.
Who usually files in class 28
Sports goods makers
Manufacturers of cricket bats, balls, rackets, hockey sticks and fitness equipment, including small units that now sell online.
Toy and game brands
Makers of educational toys, board games, puzzles and soft toys, including newer Indian brands selling on marketplaces.
Party and festive suppliers
Sellers of party poppers, masks, confetti and Christmas decorations for retail and events.
Tips before filing
Search Class 28 by word and sound
Run a proper search of the IP India register for your name in Class 28.
Split gear from clothing and safety items
Bats and balls go in Class 28, jerseys in Class 25, helmets in Class 9. List each in its own class.
Name the products, not the category
Write “cricket bats, cricket balls, toys” rather than just “sports goods”.
Cover the store separately
If you run a sports shop or online store under the same brand, Class 35 protects that service.
Frequently asked questions
Is a cricket bat brand filed in trademark class 28?
Yes, cricket bats, balls, stumps and other sporting articles are Class 28 goods. The class heading covers “gymnastic and sporting articles”. If you also sell team jerseys, those go to Class 25, and batting helmets go to Class 9 as protective gear. We can file all three classes in one application, with the government fee paid per class, so your whole range carries the same protection.
Are video game consoles and controllers in class 28?
Yes, video game apparatus is in the Class 28 heading, and WIPO’s note confirms that game controllers are included. Keep the list to the hardware and play items you actually sell. If your business also makes games as software or offers online gaming services, discuss those with us separately, because they are classified outside Class 28.
Do gym mats and yoga mats go in class 28?
No, gymnasium mats are excluded from Class 28 and belong in Class 27, along with yoga mats. Exercise machines, dumbbells and other gym equipment do stay in Class 28. So a fitness brand selling mats and dumbbells files in two classes, Class 27 and Class 28. We review your catalogue and set out exactly which items go where before you pay any fee.
Are playing cards and board games in class 28?
Yes, games and playthings, including board games, puzzles and playing cards, sit in Class 28. Video game apparatus and controllers are in the same class, so a publisher making board games and handheld games can cover both with one class fee. We draft the goods description around your current titles and the formats you plan to launch, so the registration covers your range.
What is the government fee for class 28?
The Form TM-A fee is ₹4,500 per class for individuals, startups and small enterprises filing online, and ₹9,000 per class for others. Physical filing costs ₹5,000 or ₹10,000. A small sports goods maker covering Classes 28 and 25 pays ₹9,000 in government fees online. We confirm your category and class list before filing.
What it costs
Our fee plus the government fee that applies to your case, quoted before you commit. Tell us the situation and we will price it exactly.
The Form TM-A fee is charged per class, and individuals, startups and small enterprises pay half, so Udyam registration or DPIIT startup recognition can halve it. A sports brand filing in Classes 28, 25 and 9 pays three class fees.
| Applicant (Form TM-A) | E-filing, per class | Physical filing, per class |
|---|---|---|
| Individual, startup or small enterprise | ₹4,500 | ₹5,000 |
| Any other applicant | ₹9,000 | ₹10,000 |
Ready to begin?
Tell us what you make and sell, and we will check Class 28, split your range across the right classes and file your trademark.